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Steel Armor Blaze Of War | Pc Games

Steel Armor Blaze Of War-FiGHTCLUB
Release name:Steel Armor Blaze Of War-FiGHTCLUB
Size: 3.41 GB
Genre: Simulation
Publisher: UIG Entartainment
Developer:  Graviteam
NFO :Here
 
System Requirements :

  1. Minimum System Requirements
  2. OS: Windows XP, Wind 7
  3. Processor: Intel Pentium 4 @ 2.4 GHz / AMD Athlon XP 2500+
  4. Memory: 512 Mb
  5. Hard Drive: 2 Gb free
  6. Video Memory: 128 Mb
  7. Video Card: nVidia GeForce 6600 / ATI Radeon X1300
  8. Sound Card: DirectX Compatible
  9. DirectX: 9.0c
  10. Keyboard
  11. Mouse
  12. DVD Rom Drive
  13. Recommended System Requirements
  14. OS: Windows XP/Vista/7
  15. Processor: Intel Core 2 Duo @ 2.4 GHz / AMD Athlon 64 X2 5000+
  16. Memory: 1.5 Gb
  17. Hard Drive: 2 Gb free
  18. Video Memory: 256 Mb
  19. Video Card: nVidia GeForce 7800 / ATI Radeon x1900
  20. Sound Card: DirectX Compatible
  21. DirectX: 9.0c
  22. Keyboard
  23. Mouse
  24. DVD Rom Drive

Release Note:
It is an authentic and dynamic tank simulator. Player is to successfully accomplish battles in 4 historical operations on 60 square km. of battle area, manage Soviet, Iran, Iraq and Angola sides of the conflict. “Steel Armor: Blaze of War” gives player an opportunity to drive battle tanks as driver and engineer, to organize tank attacks as gun layer and manage the crew. To win the battle one has to own quick reactions, intelligence, good memory, knowledge of technical features of battle machines, ability to coordinate actions of the whole tank crew and ability to find optimal tactics in complex situations.

Features :

  • Dynamic campaigns with historical missions;
  • Large-scale tactical battles with real tanks, APCs, artillery, aviation and infantry. Destructible environment. Interactive landscape: ability to dig craters and trenches in real-time.
  • Realistic engineering: all the physics depend on the features of battle machines, ballistics, damage of steel modeling, work of the gun sights and observation devices, work of machine crews, tank battle squads and controls.
  • After-battle statistics that let player evaluate results of attacks and see received damages with vectors of missile hits.
  • Campaigns processor and mode-building utilities that allow modifying main elements of the game, add new machines, units, elements of interface and arms.
  • Encyclopedia of battle technics that gives one detailed review of characteristics and comparison of all the technics needed.
ScreenShot


 
 
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