Carrier Command: Gaea Mission v.1.3.0014 is an interesting strategy game. with nice 3d effects make this game comfortably for play. Carrier Command: Gaea Mission - this futuristic action with elements of the strategy from the creators of Operation Flashpoint and Arma. Gaea Mission - sequel to the legendary Carrier Command pattern in 1988.
After a devastating war control of the planet Earth has passed into the hands of the Asian-Pacific Union, but the combined forces of the Earth does not give up and continue to wage fierce battles with ATS Taurus in the colony for the resources, which are rich in local islands and depths of the sea.
Features
- Story missions Watch realistic plot, evolving from the beginner to the commander of an aircraft carrier in an unequal battle.
- Strategic Mission Get into the classic strategy of the 80's, select the initial setting, set the balance of power and call the enemy aircraft carrier to the final strategic duel. Explore 30 unique islands in 6 different climatic zones.
- Network Islands Travel the seas to establish a network of island bases for defense, resource extraction and production. Uninterrupted supply of resources is key to the success of the mission.
- Construction of units improve and build new weapons for its aircraft carriers and combat units, but do not forget about the fuel and ammunition.
- Join the Action found herself in the middle of the action, driving directly to every unit in the game. Seamlessly switch between fighting vehicles and strategic map through a unique window "picture in picture".
Release Information
- Game Version v.1.3.0014, downloaded February 11, 2013 g, is identical to an activated licensed copy of the game.
- No need to unpack the game in Phoenix! Everything is installed and updated.
History
- Patch 1.3 Beta
- Patch 1.03 BETA Changelog
- Bug Fixes:
- Controls:
- Arrow Keys CAN be bound. Game:
- HMHD missile will be transferred from stockpile onto carrier correctly.
- "V" key will stop the carrier but not instantly.
- Island stop blinking exactly when the enemy stops the attack on the island.
- Fixed crash Random Destruction After any carrier. Gaea Campaign:
- Cutscene with Aurora will be played only once.
- Marshes upgrade can be found every time.
- Coolant container will not disappear after island is captured.
- Removed tutorial hints on Arachnid when recapturing island from APA in chapter 3. Campaign Strategy
- Cutscene of sinking carrier Enemy Will Always be Played When the carrier is Destroyed Enemy AI:
- -Fixed pathfinder island data
- -Improved Walrus pathfinding on Wild terrain Changes:
- Removed panning while zooming in / out in strategy map.
- Added shortcut in Vulcan mission (1st mission of GAEA Mission)
- Ratio slider in strategy game is split into two parts APA ISLANDS COUNT and UEC ISLANDS COUNT.
- Removed tutorial notice dialog in strategy campaign.
- ID numbers of enemy carrier units are no longer displayed on the map.
- Enemy carrier will not run away when the player arrives to defend his island
- Enemy carrier units are undocking properly
- The stockpile relocation time now depends on the distance between islands
Preview
Download Link
Pass : anythink-all
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